Audio Software Engineer - EA SPORTS UFC
Global Sports Jobs Limited
About the Role
The UFC Audio team builds technology that brings MMA to life. As an Audio Software Engineer, you will develop audio features, tools, and workflows in collaboration with Audio Artists, Designers, and Engineers. The role is hybrid, requiring three days per week onsite at the EAV Studio in Burnaby, British Columbia, and reports to the Technical Lead.
Key Responsibilities
- Build, test, debug, and maintain real-time audio features and systems.
- Improve tools and pipelines for the Audio team.
- Investigate defects and optimise memory, CPU use, and runtime performance.
- Collaborate across teams to deliver high-quality audio experiences.
Required Experience & Qualifications
- 3+ years of C++ development experience.
- Experience with real-time, performance-sensitive, or game systems.
- Understanding of object-oriented design, memory management, multithreading, and debugging.
- Ability to maintain internal and third-party technology in complex codebases.
- Curiosity about AI-assisted tools and ability to critically validate generated output.
Preferred Skills
- Experience with audio technology, game development, PC, or console platforms.
Workplace
Hybrid – 3 days per week onsite at EAV Studio in Burnaby, British Columbia (Tuesday–Thursday)
Benefits & Perks
- 3 weeks of vacation per year to start
- 10 days of sick time per year
- Paid top-up to EI/QPIP benefits up to 100% of base salary for new child (12 weeks maternity, 4 weeks parental/adoption leave)
- Extended health, dental, and vision coverage
- Life insurance
- Disability insurance
- Retirement plan for regular full-time employees
- Eligibility for bonus and other incentive programs (for certain roles)
Reference: WJ-3875_13928697