Cloud Game Streaming - Systems Engineer
Sony Interactive Entertainment America
Overview
As part of GDFT, you will design and optimize PlayStation’s real-time game streaming tech. You’ll work on low-latency video paths across capture, encoding, transport and presentation, improving visual quality and reducing end-to-end latency. You’ll collaborate with researchers and engineers to prototype new approaches and validate their impact. This role sits at the intersection of product engineering and R&D, offering opportunities to shape streaming on PlayStation platforms.
Pay / Benefits- flexible and hybrid work
- professional development and conference attendance
- internal hackathons
- cross-regional collaborative projects
- travel a few times per year
- supportive work environment
- Develop, optimize and maintain low-level C/C++ components in the game streaming stack
- Reduce end-to-end streaming latency across frame capture, buffering, encoding, transport and presentation
- Tune hardware encoders and apply low-latency encoding techniques
- Analyze media pipelines to identify buffering, memory copies and synchronization delays
- Use instrumentation to measure behavior and quantify performance changes
- Debug issues across user-space, system services and daemons
- Prototype and evaluate new approaches for quality, latency and bandwidth efficiency
- Collaborate with codec developers and researchers on rate control, FEC and emerging media tech
- Contribute findings to design discussions and production solutions
- Collaborate across teams to validate streaming tech within platform software
- Attend in-person workshops or team events; travel may be required
- Proficiency in C and C++
- Experience developing native, performance-sensitive software
- Experience with real-time video, media pipelines, codecs or embedded multimedia systems
- Understanding of video compression concepts and codecs (AVC, HEVC, AV1)
- Knowledge of low-latency video encoding concepts (GOP, rate control, quantisation)
- Strong debugging, profiling and performance-analysis skills
- Ability to investigate complex technical problems with instrumentation
- Comfort working in unfamiliar parts of a large system
- Experimental mindset with prototyping and evaluation
- Ability to discuss findings with senior engineers and decide on production paths
- collaboration
- problem-solving
- curiosity
- real-time video systems
- video codecs (AVC, HEVC, AV1)
- frame capture and graphics pipelines
Reference: WJ-747_30945115