Cross-Platform Graphics Kernel Engineer
Unity
Unity is seeking a Graphics Engineer to join the Graphics Kernel API team in Montreal. You will help define and maintain a cross-driver API abstraction that unifies backend backends like D3D12, Vulkan, Metal, and more, while supporting validation and conformance testing.
The role emphasizes real-time graphics, multi-threaded C++, and collaboration with driver teams to ensure efficient, testable, and well-documented APIs across multiple platforms.
#J-18808-LjbffrReference: WJ-4483_1244320