Game Data Platform Software Engineer
Electronic Arts (EA)
Build AI-enabling game technology at Electronic Arts using C++, APIs, and high-performance data systems across platforms. Develop tools serving multiple EA titles.
As a Software Engineer on EA’s Quality Verification and Standards Technology team, you will capture, process, and expose gameplay data. You will design production software involving game engines, real-time systems, software architecture, and cloud services. Your work supports AI teams and game developers across the company.
Key Responsibilities:
- Build systems capturing detailed gameplay data for AI capabilities
- Process large data volumes without affecting gameplay performance
- Develop services, APIs, and SDKs for multiple games
- Support game engines, consoles, and cloud services
- Collaborate with developers, platform engineers, and AI teams
Requirements:
- Seven or more years of professional software development experience
- Experience with game engines, clients, or real-time software
- Understanding of APIs, architecture, and system communication
- Experience resolving complex technical problems
- Experience using AI coding agents during development
Apply software architecture, C++, and gameplay data expertise to expand EA technology for emerging AI capabilities.
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