IT & Software

Game Data Platform Software Engineer

Electronic Arts (EA)

Vancouver · Metro Vancouver Regional District · Canada

Build AI-enabling game technology at Electronic Arts using C++, APIs, and high-performance data systems across platforms. Develop tools serving multiple EA titles.

As a Software Engineer on EA’s Quality Verification and Standards Technology team, you will capture, process, and expose gameplay data. You will design production software involving game engines, real-time systems, software architecture, and cloud services. Your work supports AI teams and game developers across the company.

Key Responsibilities:

  • Build systems capturing detailed gameplay data for AI capabilities
  • Process large data volumes without affecting gameplay performance
  • Develop services, APIs, and SDKs for multiple games
  • Support game engines, consoles, and cloud services
  • Collaborate with developers, platform engineers, and AI teams

Requirements:

  • Seven or more years of professional software development experience
  • Experience with game engines, clients, or real-time software
  • Understanding of APIs, architecture, and system communication
  • Experience resolving complex technical problems
  • Experience using AI coding agents during development

Apply software architecture, C++, and gameplay data expertise to expand EA technology for emerging AI capabilities.

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Reference: WJ-2742_465607

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