GPU Graphics Engineer – Vulkan/DirectX/Metal
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Arm is seeking a developer to investigate new GPU technologies across graphics, compute and ML for Arm GPUs and systems. You will analyse, prototype and quantify improvements in mobile graphics, considering hardware design, software architecture, and APIs, while collaborating with teams globally.
The role involves a hybrid working model with an emphasis on collaboration and delivering impactful graphics technology, including potential exposure to ray tracing and neural graphics initiatives.
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