IT & Software

Low-Latency Game Streaming Systems Engineer

Sony Playstation

London · England · United Kingdom

Sony Interactive Entertainment is seeking a mid-level C/C++ engineer for the GDFT team to design and optimise PlayStation real-time streaming technologies. You will work on low-latency video paths across frame capture, encoding, transport, and presentation, in a hybrid work environment, collaborating with engineers and researchers to push streaming quality and efficiency.

The role focuses on performance-sensitive software, embedded multimedia systems, and rigorous measurement to drive

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Reference: WJ-766_22564948

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