Real-Time Cloud Game Streaming Engineer
PlayStation
Sony Interactive Entertainment is seeking a mid-level engineer for the GDFT department to design and optimise PlayStation’s real-time streaming tech. You will work on low-latency video streaming across devices, focusing on frame capture, encoding, transport and presentation.
The role emphasizes C/C++ proficiency, embedded multimedia experience, and collaboration with researchers to push latency and quality while exploring new approaches. Some travel may be required for workshops and team events.
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