Remote 3D Character Rigger for Unreal Engine
Festybay
Roarty Digital Inc. is seeking a skilled Technical Artist / Character Rigger to own the character pipeline from Maya to Unreal. You will balance advanced rigging, skinning, and facial setups with engine integration for production-ready assets.
Ideal candidates bring 2+ years of studio experience, deep Maya knowledge, and strong Unreal Engine proficiency, including AnimGraphs and physics. This fully remote role supports North/South American work preferences.
#J-18808-LjbffrReference: WJ-3875_12178034