Software Engineer II, Pixel Graphics and Video
Overview
As a Software Engineer on the Pixel Graphics System Software team, you will help ensure smooth rendering and efficient use of Pixel GPUs across devices. You will collaborate with cross-functional teams to integrate, customize, and improve GPU driver stacks and graphics performance. You’ll triage issues, debug hardware-accelerated workloads, and contribute to both software and documentation updates. This role offers the opportunity to influence the mobile graphics stack and the user experience of Pixel devices.
Responsibilities- Review code and provide constructive feedback to improve quality and maintainability
- Contribute to existing documentation and educational content for product updates
- Triage issues and debug/track/resolve problems affecting hardware, network, or service operations and quality
- Develop and review software to optimize GPU usage and graphics performance on Pixel devices
- Support GPU bring-up for new devices and collaborate with partner/vendor teams to investigate graphics anomalies
- Work on integrating and maintaining third-party GPU driver stacks within a tightly-integrated device package
- Bachelor’s degree or equivalent practical experience
- 1 year of software development experience in one or more programming languages (e.g., Python, C, C++, Java, JavaScript)
- 1 year of experience with data structures and algorithms
- versatility and adaptability
- leadership qualities
- cross-functional collaboration
- Python
- C
- C++
Reference: WJ-747_31002178