Spine Animator
QDStaff
A leading developer of high-performing slot games is hiring a game animator in Nevada. Join a creative, entrepreneurial team where you'll have a direct influence on the games you help bring to market. Work closely with experienced game designers, mathematicians, and artists to transform original concepts into engaging player experiences. You'll contribute throughout the development process, with the freedom to bring new ideas forward and see your work make a meaningful impact.
Primary Roles and Responsibilities
- Create and implement high-quality artwork and animations across a wide range of subjects, including characters, environments, props, and visual effects.
- Develop and refine gameplay animations such as idle cycles, movement loops, and attacks.
- Import, configure, and optimize artwork, Spine animations, and particle effects within game engines, ensuring they display and perform correctly on target hardware.
- Work directly with software developers to identify technical requirements, prepare game assets, troubleshoot integration issues, and resolve visual performance problems.
- Contribute creative input during brainstorming sessions and assist in visual ideation for new and existing titles.
- Test animations and visual effects in running games, resolve issues identified during development and QA, and optimize existing game assets when needed.
- Adapt to a variety of visual styles while maintaining artistic quality and consistency.
- Apply strong fundamentals in color theory, composition, lighting, and motion.
- Manage multiple projects independently while meeting milestones and deadlines.
Experience and Education
- 5+ years of professional experience in game art with an emphasis on animation
- 3+ recent years of full time slot game animation including characters, backgrounds, symbols and effects
- 2 or more years of Spine animation and optimization
- Experience integrating artwork and animations into game engines, with familiarity with Unity, Godot, or similar platforms.
- Bachelor's degree in Animation, Game Art, Technical Art, or a related field-or equivalent industry experience.
Knowledge, Skills, and Attributes
- Strong sense of motion, timing, and animation polish.
- Ability to work collaboratively and communicate effectively across disciplines.
- Self-driven, detail-oriented, and capable of handling multiple priorities.
- Open to feedback and passionate about continuous learning.
- Ability to rapidly conceptualize and visualize new ideas.
Benefits
- Company paid healthcare
- Revenue sharing on rev-share games
Location
- The role is based in Nevada.
- Commutable to Las Vegas or Reno as needed.
- Flexible weekly hybrid and on demand at critical periods.
Applicants must include a resume with portfolio showcasing recent commercial work.
About the Company
This independent casino game development studio has quickly established a strong record of commercial success, with multiple titles ranking among the best performers in their markets. Its growing portfolio spans land-based and online casino games, including slots, table games, Instant Win, and Crash games, reflecting an emphasis on quality, innovation, and measurable results. With an expanding development pipeline and significant growth ambitions, the studio is positioning itself to become a major creative force in the gaming industry.
About QDStaff
QDStaff is North America's leading talent source for award-winning video game companies.
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Reference: 3213388335